Tier List

30 Floors Up Weapons Tier List

S–D melee rankings by damage and reach, plus class tiers for Update 2.0 loadouts.

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Weapons Tier List Hub

How this 30 Floors Up tier list works

Rankings use the damage and reach values shown on each weapon card in 30 Floors Up, then adjust for hallway fights in Bellwether Heights. Longer reach keeps zombies off your hitbox while you backpedal toward a barricade. Raw damage shortens risky trades when you are already cornered on a stair landing.

This hub covers melee weapons first. For the full class rankings with Cash and Gems costs, open the Classes Tier List. For neighbor quests and floor objectives, open the Neighbors Hub and Guides Hub.

Weapons tier list (melee)

TierWeaponDamageReachRole
SBaseball Bat268.0Primary clear weapon — longest reach and top damage
AHammer235.0High damage when you can afford closer swings
AFrying Pan226.0Balanced everyday melee with safer spacing than the Hammer
BKitchen Knife184.5Early pickup / backup — replace as soon as a bat or pan appears

S tier — Baseball Bat

The Baseball Bat is the default best-in-slot melee for almost every campaign. 26 damage and 8.0 reach let you poke zombies in doorways without stepping into grab range. Carry it for Floor 27 valve runs, Floor 19 kitchen escorts, and roof pushes through Lift 2 shaft. If a teammate finds a second bat, give it to whoever is on point while support classes hold tools.

A tier — Hammer and Frying Pan

The Hammer hits nearly as hard as the bat (23) but loses three full units of reach (5.0). It shines in apartments and tight bathrooms where you already stand shoulder-to-shoulder with the threat. The Frying Pan (22 / 6.0) is the better generalist if you have not found a bat yet — more spacing than the Hammer with only a small damage gap.

Use pans for mid-game scavenging loops and switch to a bat the moment one drops. Dual-wielding roles in a four-player lobby can split bat + pan so two players always have reach coverage.

B tier — Kitchen Knife

The Kitchen Knife (18 / 4.5) is a starter or emergency blade. It works for Night 0 panic swings after Daniel knocks, but the short reach punishes late reactions. Park it on a shelf once you upgrade, or hand it to a brand-new teammate who just joined a Temporary campaign.

Drops and inventory tips

  • Prioritize reach on Hard difficulty where zombie pressure spikes.
  • Do not hoard four knives — stash space matters for water bottles, tablets, and quest tools (screwdriver, wrench, bolt cutters, keys).
  • Noise still matters; a strong bat does not erase agro from sprinting and slamming doors.
  • Pair weapons with class perks from Update 2.0 instead of chasing vanity game-pass cosmetics first.

Classes tier list (Update 2.0)

Classes unlock with Gems and Cash (including the Update2 code payout). Rankings below reflect general PvE value for 100-day and escape lobbies.

TierClassesWhy they rank here
SMedic, Cook, ElectricianSustain, food value, and power/utility that carry long campaigns
ACourier, Scout, PorterMobility and logistics for multi-floor scav routes
BScavenger, Caretaker, LocksmithSolid specialists; Locksmith helps locked routes and pass content
CTrapper, PlumberSituational — strong on specific objectives, weaker as a solo main
DSurvivor, Night WatchBaseline / niche; replace when you can afford S or A unlocks

Suggested pairings

  • Medic + Baseball Bat — stabilize after trades while holding longest reach.
  • Electrician + Scout — utility for building systems plus fast floor checks.
  • Cook + Porter — food uptime and carry capacity for group of four runs.
  • Locksmith — bring when your route needs keys and bolted rooms more than raw DPS.

Redeem codes and plan purchases before you create a Hard lobby in Tools.

Loadout checklist by run type

Solo 100-day: Bat or pan, Medic or Cook, water treatment tablets, wrench for Floor 27, quiet footwear habits from Getting Started.

Group of 4 escape: One Medic, one Electrician or Locksmith, two mobility/damage players. Assign bat to the point player. Call neighbor quests from the Players hub so Eli (29), Arthur Hail (28), and Dev Patel (31) do not stall the roof timer.

Temporary practice lobby: Kitchen Knife is fine. Focus on learning peephole checks and noise, not perfect gear.

Revisit this tier list after major combat patches; if Dateline NBC retunes damage cards, the S-tier bat should still lead until a new melee outranges it.

FAQ

Frequently Asked Questions

Quick answers for survivors stuck on floor 30.

What is the best weapon in 30 Floors Up?

The Baseball Bat is S tier with 26 damage and 8.0 reach, the best mix of power and spacing for hallway fights.

Is the Frying Pan better than the Hammer?

The Hammer hits slightly harder (23 vs 22), but the Frying Pan’s 6.0 reach is safer for general scavenging. Both sit in A tier under the Baseball Bat.

When should I replace the Kitchen Knife?

As soon as you find a Frying Pan, Hammer, or Baseball Bat. The knife’s 4.5 reach is a liability on Hard and in late-game corridors.

Which classes are S tier after Update 2.0?

Medic, Cook, and Electrician lead the class tier list for sustain and utility across long Bellwether Heights campaigns.

Do weapon tiers change in co-op?

Stats stay the same, but teams should spread reach weapons so two players are not stuck with short knives while clearing stairs together.