Guides

Getting Started in 30 Floors Up

Finish every Night 0 objective in order, then start Day 1 with water, food, and a secure door.

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Getting Started

You start 30 Floors Up already high above Bellwether Heights. Flat 3004 on floor 30 is your home base for a Dateline NBC survival run that asks you to last 100 days or find a way out. Solo play works; co-op supports you plus up to three friends. This guide clears Night 0 in the order the game shows objectives, then covers apartment loot, door habits, and what to do on Day 1.

Follow the top-right objective list. Skipping the bucket or pantry early makes every later day harder. When you need deeper systems after this page, jump to water and food, the floors directory, and how to escape. For meta picks, keep codes, the tier list, players and neighbors, and controls bookmarked.

Night 0 objectives in order

Night 0 is a short tutorial evening. Treat it as the last calm hours before the hallways fill. Do the steps below in sequence; the on-screen checklist is the authority if wording differs slightly after a patch.

1. Check the TV

Walk the flat and find the living-room television. A breaking-news cut-in reports a downtown disturbance and tells residents to stay indoors. Around 19:30 the feed drops to a signal-lost message. You do not need to leave the apartment to finish this step. Use the calm minutes to learn room layout: kitchen, bathroom, pantry wall, front door, and the metal water rack in the living room.

2. Lock the entrance

Go to the front door and choose Lock. Close blinds or curtains while you are there. A locked door is not a finished barricade, but it is the baseline you want before you start carrying buckets and food. Later you will also use the peephole and chain; learn those prompts now so you are not hunting keys when someone knocks.

3. Fill the cleaning bucket in the bathtub

Take the cleaning bucket from under the kitchen sink. Carry it to the bathroom, place it in the bathtub, and turn the tap on. Wait until the bucket reads full, then turn the tap off. A full cleaning bucket holds about 10 L. Do not leave the tap running after the objective completes; wasted time here costs you pantry work.

4. Store the bucket on the metal water rack

Pull the plug if needed so you can lift the full bucket, then carry it to the metal water rack in the living room. The water objective clears when the bucket sits on that rack, not merely when the tap is on. In a four-player lobby, other players can fill spare pots and extra buckets the same way while you handle the tutorial bucket. Stored clean water is the buffer that keeps thirst under control after the mains fail a few days later.

5. Gather food into the pantry

Open the fridge, kitchen cupboards, and any shopping bags. Carry every edible item to the pantry shelves until the portion counter moves. One apartment showed 0 / 19 portions; other flats show different totals, so trust your own counter. Crackers, eggs, leftovers, rice, and canned goods all count. Tinned food usually needs a can opener before it becomes a real meal, so note openers when you see them instead of counting sealed cans as ready calories.

6. Find a screwdriver

Search drawers, tool spots, and the apartment until you have a screwdriver. You need it soon for vent grates and quiet shortcuts between flats. Night 0 is the safest time to grab it. Pair it mentally with later tools: wrench for bolted vents and the floor 27 valve, bolt cutters for chained doors on escape routes.

7. Lock up and choose a place to sleep

When the evening objectives say to lock up, confirm the entrance is locked, check the peephole, and pick a bed, couch, or mattress as your sleep spot. Fatigue climbs through the day; sleeping in a chosen spot clears it. Do not shove heavy furniture into the doorway on Night 0 in a way that traps you inside—co-op groups have blocked their own exit and lost runs days later.

8. Daniel knocks — peephole and chain

Before you settle, Daniel from next door knocks. His own door plate will not catch. Look through the peephole, then set the chain so the door only opens a crack before you unlock. Whether you let him in is the first real social choice. Letting him in teaches noise discipline early—he warns you to keep noise down so infected stay put. Ignoring him can lead to finding him turned later. Either way, never open a fully unchained door to an unknown knock.

Apartment loot worth grabbing early

While you clear Night 0, sweep for melee tools. Common starter weapons and tools in and around your flat include:

  • Baseball bat — solid reach and damage for hallway fights when you must swing.
  • Frying pan — kitchen melee that is easy to find while gathering food.
  • Hammer — useful both as a weapon and for forcing certain stuck doors later (Arthur Hail’s rescue often wants a hammer or screwdriver plus a bandage).
  • Kitchen knife — quieter, shorter reach; fine for emergencies if you lack a bat.

Also pocket bottles, a flashlight if present, bandages, and any small brass or triangular keys. Inventory is limited (about four hotbar slots plus a backpack when you find one), so prioritize water containers, a primary weapon, a light source, and the screwdriver.

Day 1 habits after the tutorial

On Day 1 the objective shifts to planning rations. Open the in-game guide’s rations view and compare stored portions against how long you want to hold full, reduced, or emergency rations. Drink from a sealed bottle by holding the interact key; thirst drops faster than hunger on long trips. Talk to nearby neighbors when prompts appear—Ruth’s group may leave gear on the way out while lifts still run.

Stay quiet in the corridor. Walking beats sprinting. Melee swings and furniture scrapes draw attention. Keep the door locked when you are inside, use the peephole before every open, and re-hook the chain after guests. Power and water will not last; Day 2 often pushes you to fill every remaining container before the taps stop, and Day 3 pressure includes bracing the entrance. Details live on the water and food page.

Co-op tips for Night 0

With up to four players, split roles: one fills water, one racks pantry food, one loots weapons and the screwdriver, one watches the door. Do not all inspect the same cupboard—Scavenger perks and simple search time both punish duplicate work. Agree who answers Daniel so the chain and peephole are used once, correctly. Save Temporary runs only for experiments; pick a saved campaign if you intend to push toward Day 28 roof work or a 100-day rescue attempt.

What to unlock next on the wiki

After Night 0:

  1. Master containers, treatment, and the floor 27 valve on water and food.
  2. Learn corridors, vents, lift shafts, and named floors on the floors guide.
  3. Compare rescue versus escape routes on how to escape.
  4. Check codes when the lobby adds redemption, then pick a role from the tier list and meet cast on players.
  5. Confirm lobby pads, difficulty, and keybinds on controls.

Finish Night 0 with a full rack, a counted pantry, a screwdriver, and a disciplined door. That single evening is the difference between a clean Day 1 and a thirsty scramble when the taps die.

FAQ

Frequently Asked Questions

Quick answers for survivors stuck on floor 30.

What should I do first in 30 Floors Up?

Follow Night 0 in order: check the TV, lock the entrance, fill the cleaning bucket in the bathtub, store it on the metal water rack, move all food into the pantry, find a screwdriver, lock up, then handle Daniel with the peephole and chain before you sleep.

Who knocks on the first night?

Daniel from the neighboring flat. His door will not catch. Check the peephole, set the chain so the door only opens a crack, then decide whether to let him in. He stresses staying quiet so infected stay put.

How much does the cleaning bucket hold?

About 10 L when filled to the top. Place it in the bathtub, fill it, then carry it to the living-room metal water rack so the storage objective completes.

How many players can share one run?

Solo or a group of up to four (you plus three friends). The Roblox server can hold more players overall, but your survival group is capped at four.

What weapons can I grab in the starting apartment?

Common early melee finds include a baseball bat, frying pan, hammer, and kitchen knife. Pair one weapon with a screwdriver, water bottles, and bandages before you roam the hallway.