30 Floors Up Game Passes and Robux Shop
Spoon, Deadweight, Infinite Stamina, Shove, Supporter, and Custom Music Radio—prices, combat stats, and buy order.
The 30 Floors Up Robux shop sells convenience and cosmetics on top of the free melee loop. This page lists the main game passes as they appeared in November 2026 shop listings, with combat numbers, noise caveats, and a buy order that favors Cash/Gem classes before meme weapons. Prices change—always re-check the in-experience pass list before you spend. Pair this with controls, the tools hub, codes, the classes tier list, and getting started.
Shop game passes at a glance
| Pass | Robux (Nov 2026) | What you get | Combat / utility notes |
|---|---|---|---|
| Spoon | R$499 | Metal spoon at the start of every match | Short reach, modest damage (~12); weaker than the free Baseball Bat (~26 dmg / 8 reach); one spoon per player per match |
| Deadweight | R$999 | Zombie head on a stick at match start | ~25 dmg / 8 reach in the bat ballpark; two-handed swings; one per match |
| Infinite Stamina | R$249 | Unlimited sprint stamina | Running is still loud; hunger, thirst, and hurt can still stop you; attacks and shoves still cost stamina |
| Shove | R$99 | Two-handed push ability | H on keyboard, D-pad left, or SHOVE button; knocks players ~1.5s with no damage; staggers infected; ~10s cooldown; blocked by walls/doors; unavailable in cutscenes and on ladders |
| Supporter | R$299 | Lobby title + gold name tag | Cosmetic only; can be hidden; separate from the Donation Board |
| Custom Music Radio | R$299 | Enter an audio ID on a found battery radio | Nearby players hear it; music counts as noise; story broadcasts interrupt; you still need a radio and batteries |
Buying all six at those list prices lands near R$2,444. Nothing in that bundle replaces door discipline, water routing, or a free bat when one spawns.
Spoon — R$499
Spoon guarantees a metal spoon in your hands at the start of every match. Damage sits around 12 with a short reach, so it loses clear trades against the free Baseball Bat (~26 damage, reach about 8). Treat it as a guaranteed pocket tool for Night 0 panic, not an upgrade over bat-tier melee. You still only get one spoon per player per match—losing it or swapping it out does not spawn a second free copy mid-run.
If your group already loots bats reliably, skip Spoon. If you wipe before finding any bat-tier stick, Spoon is a soft safety net, not a meta weapon. Read guides and getting started before you Robux a weaker starter.
Deadweight — R$999
Deadweight is the expensive meme stick: a zombie head on a pole with roughly 25 damage and 8 reach, close to bat numbers, delivered as two-handed swings. Like Spoon, it is one per match at start. Pay for it when you hate RNG on early melee and you already unlocked useful classes. Do not buy Deadweight instead of Medic or Cook Cash spends—convenience melee does not heal teammates or stretch food.
Compared with Spoon, Deadweight is the only paid starter that roughly matches free bat DPS. Compared with finding a bat in the building, it is pure Robux insurance.
Infinite Stamina — R$249
Infinite Stamina removes sprint stamina drain so you can keep running without the usual empty bar. Critical limits remain:
- Sprint is still loud and still pulls infected.
- Hunger, thirst, and heavy hurt can still interrupt or slow you.
- Attacks and shoves still spend stamina where the combat system demands it.
Use Infinite Stamina for long hall clears and escape dashes after you already practice quiet walking from controls. Noise discipline matters more than the pass; a loud infinite sprinter dies the same way a loud tired sprinter does—just farther from home.
Shove — R$99
Shove is the cheapest combat-adjacent pass. Bind it with H on PC, D-pad left on controller, or the on-screen SHOVE button. The two-handed push knocks other players for about 1.5 seconds without dealing damage, and it staggers infected enough to create a gap. Expect roughly a 10-second cooldown. Walls and closed doors block the shove cone. You cannot shove during cutscenes or while on ladders.
In co-op grief contexts, shove is a troll tool. In PvE, it is a cheap stagger button when a single infected pins a doorway. Combine with bat reach rather than relying on shove alone.
Supporter and Custom Music Radio — R$299 each
Supporter adds a lobby title and gold name tag. It is cosmetic only, hideable in settings for players who want a clean HUD, and it is not the same as Donation Board tiers. Buy it only after combat and class needs are covered.
Custom Music Radio lets you punch an audio ID into a found battery radio so everyone nearby hears your track. Music is noise. Story and construction broadcasts can interrupt playback. You still have to find the radio and batteries in-world—the pass does not spawn hardware. Fun for lobbies; risky on Hard quiet runs.
Classes, codes, and donations (not these passes)
Lobby classes such as Medic (~900 Cash) and Cook (hundreds of Cash) buy with Cash/Gems, not Robux game passes. Redeem Update2 first for 30 Gems + 900 Cash via codes, then spend on S-tier picks from the classes tier list and the broader tier list. That Cash package alone often beats a cosmetic Robux spend for run length.
Donation Board tiers (Helping Hand around R$100 up through Above and Beyond near R$2,999) fund the board and flair. They do not grant combat power, starter weapons, or stamina. Keep donations mentally separate from Spoon/Deadweight/Shove.
Extra save-slot style offers and niche unlocks (for example Locksmith on the class page) may appear beside these six; re-read the live shop and updates after patches.
Buying priority
| Priority | Spend | Why |
|---|---|---|
| 1 | Free bat + quiet habits | Best damage/reach you can get without Robux |
| 2 | Redeem Update2 → class unlocks | Medic/Cook-style Cash beats meme sticks for survival |
| 3 | Shove (R$99) if you want a cheap stagger | Low cost, optional PvE utility |
| 4 | Infinite Stamina (R$249) | Strong only with noise discipline |
| 5 | Deadweight (R$999) | Convenience if you never find a bat |
| 6 | Spoon / Supporter / Custom Music | Weak combat or pure cosmetics |
Advice in one line: prioritize the free bat and Update2 class unlocks before cosmetic or meme passes; Deadweight is convenience if bats never drop; Infinite Stamina is strong but noise rules still apply. Track patch notes on updates when prices or pass text shift.
Related pages
- Codes — Update2 and currency gifts
- Tier List · Classes — Cash/Gem jobs vs Robux
- Tools Hub · Controls — lobby and binds
- Getting Started · Guides Hub — first hours and routes
- Updates — shop and balance changes
Spend Robux on problems you already understand. A gold name tag will not fill a water tub, and a spoon will not out-range a bat you could have picked up for free.
Frequently Asked Questions
Quick answers for survivors stuck on floor 30.
What are the main 30 Floors Up game passes?
Core shop passes include Spoon (R$499), Deadweight (R$999), Infinite Stamina (R$249), Shove (R$99), Supporter (R$299), and Custom Music Radio (R$299). Prices can change—confirm in the live shop.
Is Spoon better than the Baseball Bat?
No. Spoon deals about 12 damage with short reach. The free Baseball Bat is roughly 26 damage with about 8 reach, so Spoon is a guaranteed weak starter, not an upgrade.
Does Infinite Stamina make sprinting silent?
No. You can sprint without emptying the stamina bar, but running stays loud. Hunger, thirst, and hurt can still stop you, and attacks or shoves still cost stamina where required.
Should I buy game passes before unlocking classes?
Usually no. Redeem Update2 for Cash and Gems, unlock Medic/Cook-style classes first, then consider cheap utility like Shove or Infinite Stamina. Cosmetics and meme weapons can wait.
Do Donation Board tiers give combat power?
No. Donation tiers from Helping Hand through Above and Beyond are board/flair support. They do not grant starter weapons, stamina, or shove. Supporter is also cosmetic and separate from the board.